Character Name: Thermavore
Alternate Identities: Dr. Holgar Schlomann
Player Name: NPC
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| Cost |
Name |
| 3 |
Bureaucratics 14- |
| 3 |
Computer Programming 13- |
| 3 |
Forensic Medicine 13- |
| 3 |
Inventor 13- |
| 3 |
Paramedics 13- |
| 3 |
PS: Medicine (INT-based) 13- |
| 3 |
Systems Operation 13- |
| 6 |
+2 with any three maneuvers or a tight group of attacks |
| 3 |
Scientist |
| 2 |
1) SS: Cryogenecs (INT-based) (3 Active Points) 13- |
| 2 |
2) SS: Biology (INT-based) (3 Active Points) 13- |
| 2 |
3) SS: Geology (INT-based) (3 Active Points) 13- |
| 2 |
4) SS: Terraforming (INT-based) (3 Active Points) 13- |
| 38 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: License to practice a profession |
| 1 |
Total Perks Cost |
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|
| Cost |
Power |
END |
| 37 |
Ice: Elemental Control, 74-point powers | |
| 42 |
1) Killing Attack - Ranged 3d6 (vs. ED), Reduced Endurance Half END (+1/4), Penetrating (+1/2) (79 Active Points) | 3 |
| 38 |
2) Icey Bonds: Entangle 6d6, 7 DEF (Stops A Given Sense Group: Sight Group) (75 Active Points) | 7 |
| 38 |
3) Force Field (20 PD/30 ED), Reduced Endurance 0 END (+1/2) (75 Active Points) | |
| 30 |
+11" Running (17" total), Reduced Endurance Half END (+1/4) (30 Active Points) | 1 |
| 7 |
+10 Mental Defense (12 points total) (10 Active Points); Only Works Against Limited Type Of Attack - Mind Control Limited Type of Attack (-1/2) | |
| 10 |
Power Defense (10 points) | |
| 17 |
Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing | |
| 24 |
Absorb Heat: Absorption 6d6 (Energy into Stun) (30 Active Points); Conditional Power, not vs Cold Darkness or any "Negative" energy types Power does not work in Uncommon Circumstances (-1/4) | |
| 243 |
Total Powers Cost |
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Character Name: Thermavore
Alternate Identities: Dr. Holgar Schlomann
Player Name: NPC
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| Cost |
Disadvantage |
| 20 |
Susceptibility: Cold 2d6 damage, per Phase, Uncommon |
| 5 |
Vulnerability: 1 1/2x STUN Cold Uncommon |
| 5 |
Vulnerability: 1 1/2x BODY Cold Uncommon |
| 5 |
Vulnerability: 1 1/2x STUN Electricity Uncommon |
| 5 |
Vulnerability: 1 1/2 x BODY Electricity Uncommon |
| 15 |
Social Limitation: Secret ID Frequently (11-), Major |
| 15 |
Distinctive Features: Freaky Ice-Monster Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses |
| 10 |
Unluck: +2d6 |
| 15 |
Accidental Change: Cold Very Frequently (14-), Uncommon |
| 25 |
Enraged: Faced with Cold, Electricity Common, go 14-, recover 11- |
| 15 |
Hunted: Sentinels 8- (Occasionally), More Powerful, Harshly Punish |
| 15 |
Hunted: Nemesis 11- (Frequently), More Powerful, Watching, Extensive Non-Combat Influence |
| 150 |
Total Disadvantages Cost |
| Hair Color: |
Blonde |
| Eye Color: |
Brown |
Height: |
5' 11" |
| Weight: |
220 lbs |
| Description: |
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