| Cost |
Name |
| 23 |
Power (INT-based) 25- |
| 3 |
Bureaucratics 15- |
| 3 |
Computer Programming 15- |
| 3 |
Deduction 15- |
| 3 |
Electronics 15- |
| 3 |
Forensic Medicine 15- |
| 3 |
Inventor 15- |
| 3 |
Mechanics 15- |
| 7 |
Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 15- |
| 3 |
Systems Operation 15- |
| 20 |
+2 Overall |
| 3 |
Jack of All Trades |
| 1 |
1) PS: Astronomer (2 Active Points) 11- |
| 2 |
2) PS: Criminal Mastermind (INT-based) (3 Active Points) 15- |
| 2 |
3) PS: Angry Scientist (INT-based) (3 Active Points) 15- |
| 3 |
Scholar |
| 2 |
1) KS: People who have useful contributions to His Will (INT-based) (3 Active Points) 15- |
| 2 |
2) KS: People who would Oppose His Will (INT-based) (3 Active Points) 15- |
| 2 |
3) KS: Post-Humans (INT-based) (3 Active Points) 15- |
| 3 |
Scientist |
| 2 |
1) SS: Genetics (INT-based) (3 Active Points) 15- |
| 2 |
2) SS: Astronomy (INT-based) (3 Active Points) 15- |
| 2 |
3) SS: Gravitational research (INT-based) (3 Active Points) 15- |
| 2 |
4) SS: Dark Matter (INT-based) (3 Active Points) 15- |
| 2 |
5) SS: Meta-Science (INT-based) (3 Active Points) 15- |
| 2 |
6) SS: Biology (INT-based) (3 Active Points) 15- |
| 2 |
7) SS: High Math (INT-based) (3 Active Points) 15- |
| 2 |
8) SS: Quantum Physics (INT-based) (3 Active Points) 15- |
| 2 |
9) SS: Post-Human Studies (INT-based) (3 Active Points) 15- |
| 112 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Money: Filthy Rich Notes: Creative uses of his vast power allows virtualy unlimited wealth, if he cares about such trivial matters. |
| 110 |
Vehicles & Bases (x3, 500 Base, 0 Disad) Notes: Nemesis has created not one but three bases to carry out his research. One in a remote earthly location, one in a near-earth asteroid, and one in the outer planets. |
| 55 |
Follower (x128, 100 Base, 100 Disad) Notes: A variety of very well paid people help him conduct his experiments. He is regarded with a mixture of awe, fear and respect by his staff. |
| 180 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Lightning Calculator |
| 3 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 56 |
Gravity Control: Elemental Control, 112-point powers | |
| 56 |
1) Telekinesis (60 STR), Reduced Endurance 1/2 END (+1/4) (112 Active Points) | 4 |
| 64 |
2) Flight 25", x8 Noncombat, Usable Underwater (+1/4), Reduced Endurance 1/2 END (+1/4), Rapid Noncombat Movement (+1/4), Combat Acceleration/Deceleration (+1/4) (120 Active Points) | 5 |
| 40 |
I laugh at your futile attacks: Knockback Resistance -20" | |
| 5 |
No internal organs: Lack Of Weakness (-5) for Resistant Defenses | |
| 15 |
My Will is as strong as my body: +15 Mental Defense (19 points total) | |
| 30 |
Condensed Material Form: Physical Damage Reduction, Resistant, 50% | |
| 47 |
Your attacks are puny: Damage Resistance (30 PD/30 ED/15 Mental Def.), Hardened (+1/4) (47 Active Points) Notes: He's got resistant Mental since the Gov't has demonstrated a knack for long-range Ego Killing attacks... | |
| 70 |
+0 STR, Reduced Endurance 1/2 END (+1/4), Double Knockback 2x KB (+3/4) (70 Active Points) (Modifiers affect Base Characteristic) | |
| 46 |
Post Human: Life Support , Character is safe in High Pressure, Character is safe in High Radiation, Character is safe in Intense Cold, Character is safe in Intense Heat, Character is safe in Low Pressure/Vacuum, Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Self-Contained Breathing, Sleeping: Character does not sleep | |
| 42 |
Gravitational Sensing: Spatial Awareness (Discriminatory, Increased Arc of Perception: 360-Degree, Microscopic (x100), Telescopic (+4)) Notes: Touch Group, 360 blind-sensing superior to sight in almost all respects, able to resolve objects liarge and small in fine detail. (Still colorblind though.)
Why get flash defense, this is cooler! | |
| 33 |
Detect Mass: Detect A Single Thing 15-, Increased Arc of Perception: 360-Degree, Telescopic (+4), Megascale (1" = 100000 km; +1 1/2), Can Be Scaled Down: 1" = 1km (+1/4) (33 Active Points) Notes: A less refined aspect of his innate ability to sense and control gravity allows detection of large objects at astronomical ranges - or building massed objects at city ranges. | |
|
| |
| 198 |
Gravity Control Powers: Variable Power Pool, 90 base + 108 control cost, Cosmic (+2) (225 Active Points); Limited Class Of Powers Available Slightly Limited (-1/4) | |
| 0 |
1) Sonic Boom: Flash 5d6 (Hearing Group), Area Of Effect (24" Radius; +2) (45 Active Points) Real Cost: 45Notes: Creating a sharp gravity pulse results in a huge thunderclap. People that use teamwork will be Greatly hampered by the inability to communicate. | 4 |
| 0 |
2) Death From Above: Killing Attack - Ranged 3d6 +1 (vs. PD), Megascale (1" = 1 km; +1/4), Explosion (+1/2) (87 Active Points); Extra Time Extra Phase (-3/4) Real Cost: 50Notes: When you really need to rain death, grab something in space and cause it to hurtle to the Earth. | 9 |
| 0 |
3) Gravity Pulse: Energy Blast 6d6 (vs. PD), Indirect Same origin, always fired away from attacker (+1/4), Area Of Effect (30" Radius; +1 3/4) (90 Active Points); No Range (-1/2), No Knockback (-1/4) Real Cost: 51Notes: Won't destroy buildings, but sure will mess shit up in a wide area if needed. | 9 |
| 0 |
4) Major Disorientation: Drain Dex 3d6, Area Of Effect (49" Cone; +1 3/4) (82 Active Points) Real Cost: 82Notes: Gravitational pulses that can scramble balance for several moments. | 8 |
| 0 |
5) Increase gravity: Telekinesis (20 STR), Area Of Effect (48" Radius; +2) (90 Active Points); Conditional Power - Only for pushing straight down Power does not work in Common Circumstances (-1/2) Real Cost: 60 | 9 |
| 0 |
6) Gravimetric Charging: Entangle 6d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (90 Active Points) Real Cost: 90Notes: A temporary gravitational charge will pin all but the strongest to the ground. | 9 |
| 0 |
7) Gravity Blast: Energy Blast 10d6 (vs. PD), Double Knockback 2x KB (+3/4) (87 Active Points) Real Cost: 87Notes: Very handy for flinging hero's into buildings. | 9 |
| 0 |
8) Escape Velocity: Flight 10", Reduced Endurance 1/2 END (+1/4), Megascale (1" = 10 km; +1/2) (35 Active Points) Real Cost: 35Notes: Minimum speed necessary to reach orbit. | 1 |
| 0 |
9) Intense Gravity Fluctuations: Change Environment 128" radius, -3 : DCV, -3 to Characteristic Roll or Skill Roll- Dex (61 Active Points) Real Cost: 61Notes: Gravity waves set up an innner ear imbalance which can seriously disorient everyone within range. | 6 |
| 702 |
Total Powers Cost |
|