| Cost |
Name |
| 3 |
WF: Common Melee Weapons, Boomerangs and Throwing Clubs |
| 1 |
Language: English (Basic Conversation) Notes: Speak any accent or dialect of English |
| 4 |
Survival (Desert, Urban) 12- |
| 3 |
PS: Tatoo Artist (DEX-based) 15- |
| 3 |
Stealth 15- |
| 3 |
Acrobatics 15- |
| 3 |
Power - Energy Blast Stunts (INT-based) 12- |
| 9 |
+3 with any three maneuvers or a tight group of attacks Notes: Defense, or attack with Drain or Energy Blast |
| 29 |
Total Skills Cost |
| Cost |
Name |
| 10 |
Vehicles & Bases (50 Base, 0 Disad) |
| 10 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 30 |
Spirit Of The Earth: Elemental Control, 60-point powers | |
| 40 |
1) Steal Mana: Drain Any attack power (Last used) 4d6, Reduced Endurance Half END (+1/4), Variable Effect One Power At A Time (+1/4), Ranged (+1/2) (80 Active Points); Conditional Power - Only vs Metas Power does not work in Uncommon Circumstances (-1/4)Notes: Visible Power, Ranged | 3 |
| 30 |
2) Flight 20", Reduced Endurance 0 END (+1/2) (60 Active Points)Notes: By Redirecting the power of the Air into his body, Obsidian can fly off to battle evil. | |
| 46 |
3) Channeling the power from Dreamtime: Energy Blast 7d6 (vs. ED), Variable Special Effects Any SFX (+1/2), Variable Advantage (+1/2 Advantages +1) (87 Active Points); Custom Modifier - Noisy (-1/4) | 9 |
| 30 |
4) Strength of Stone: Force Field (20 PD/20 ED), Reduced Endurance 0 END (+1/2) (60 Active Points)Notes: By tapping the power of the earth and stone, Obsidian's skin becomes black and rocklike to protect him from harm. | |
| 18 |
Extra Dice: Energy Blast 4d6 (vs. ED), Variable Special Effects Any SFX (+1/2), Variable Advantage (+1/2 Advantages +1) (50 Active Points); Limited - Power adds 1d6 everytime Drain is used in combat Power loses about half of its effectiveness (-1), Linked to Channeling the power from Dreamtime (-1/2), Custom Modifier - Noisy (-1/4) Notes: Obsidian's power grows as he taps the energy of others. | 5 |
|
| |
| 10 |
Absorption 2d6 (Physical to Stun) Notes: The spirit of the Earth lends him strength when used against him. | |
| 5 |
Absorption 1d6 (Energy to Ego) | |
| 10 |
Life Support , Self-Contained Breathing | |
| 5 |
Flash Defense (5 points) (Sight Group) | |
|
| |
| 4 |
Team Communicator: Radio Perception/Transmission (Concealed (-5 to PER Roll)) (15 Active Points); Conditional Power Power does not work in Ubiquitous Circumstances (-2), IIF (-1/4), Sense Affected As More Than One Sense - Radio and Hearing (-1/4) Notes: Emergency and Team Frequencies Only | |
|
| |
| 48 |
Related Effects: Variable Power Pool (Special Effects Pool), 30 base + 18 control cost, Cosmic (+2) (75 Active Points); Character Has No Choice Regarding How Powers Change (-1/2), Limited Class Of Powers Available Limited (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (-1/2) | |
| 0 |
1) Sand in your Eyes!: Flash 3d6 (Sight Group), Reduced Endurance 0 END (+1/2), No Normal Defense - FF, Eye Covering, LS Equally Common Defense (+1/2) (30 Active Points); Does Not Work Against Desolidified Characters (-1/4) Real Cost: 24 | |
| 0 |
2) Sand in Everyone's Eyes!!: Flash 2d6 (Sight Group), No Normal Defense - FF, Eye Covering, LS Equally Common Defense (+1/2), Explosion (+1/2), Reduced Endurance 0 END (+1/2) (25 Active Points); Does Not Work Against Desolidified Characters (-1/4) Real Cost: 20 | |
| 0 |
3) Try those fancy moves covered in hardend rock!: Entangle 2d6, 2 DEF, Reduced Endurance 0 END (+1/2) (30 Active Points) Real Cost: 30 | |
| 0 |
4) Lava really messes shit up: Drain Body 1 1/2d6, Ranged (+1/2), Reduced Endurance 0 END (+1/2) (30 Active Points) Real Cost: 30 | |
| 0 |
5) Magma is really hot - thats GOTTA hurt!: Drain Stun 1 1/2d6, Ranged (+1/2), Reduced Endurance 0 END (+1/2) (30 Active Points) Real Cost: 30 | |
| 0 |
6) What? I just got hit by lighting! What?: Flash 3d6 (Sight Group), Additional Sense Group: Hearing Group, Reduced Endurance 0 END (+1/2) (30 Active Points) Real Cost: 30 | |
| 276 |
Total Powers Cost |
|