| Cost |
Name |
| 10 |
+1 Overall |
| 6 |
+2 with any three maneuvers or a tight group of attacks - TK |
| 3 |
Computer Programming 13- |
| 3 |
Systems Operation 13- |
| 3 |
Combat Piloting 14- |
| 6 |
TF: Combat Aircraft, Large Planes, Science Fiction & Space Vehicles, Small Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Tactics 13- |
| 3 |
Seduction 19- |
| 3 |
Bureaucratics 19- |
| 3 |
Conversation 19- |
| 3 |
Paramedics 13- |
| 3 |
Teamwork 14- |
| 3 |
Scholar |
| 2 |
1) KS: Military (INT-based) (3 Active Points) 13- |
| 2 |
2) KS: NASA (INT-based) (3 Active Points) 13- |
| 2 |
3) KS: Environmental Issues (INT-based) (3 Active Points) 13- |
| 2 |
4) KS: Lobbying (INT-based) (3 Active Points) 13- |
| 3 |
Scientist |
| 2 |
1) SS: Astrophysics (INT-based) (3 Active Points) 13- |
| 2 |
2) SS: Geology (INT-based) (3 Active Points) 13- |
| 2 |
3) SS: Xeno Geology (INT-based) (3 Active Points) 13- |
| 2 |
4) SS: Plasma Physics (INT-based) (3 Active Points) 13- |
| 2 |
5) SS: Psychology (INT-based) (3 Active Points) 13- |
| 73 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 30 |
Elemental Control, 60-point powers | |
| 30 |
1) Flight 24", Reduced Endurance Half END (+1/4) (60 Active Points) | 2 |
| 33 |
2) Flight 18", Reduced Endurance Half END (+1/4), Megascale (1" = 10 km; +1/2) (63 Active Points) | 3 |
| 30 |
3) Telekinesis (40 STR) (60 Active Points) | 6 |
| 31 |
4) Force Field (18 PD/17 ED), Hardened (+1/4), Reduced Endurance 0 END (+1/2) (61 Active Points) | |
| 70 |
Multipower, 70-point reserve | |
| 6u |
1) Absorption 10d6 (Energy), Custom Modifier (+1/4) (62 Active Points)Notes: May add to either stun, end or bod | |
| 6u |
2) Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4) (62 Active Points) | 2 |
| 6u |
3) Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points) | 6 |
| 7u |
4) Energy Blast 8d6 (vs. ED), Explosion (+3/4) (70 Active Points) | 7 |
| 7u |
5) Create/Extinguish Flames: Transform 2d6 (Minor), Improved Target Group (+1/4), Area Of Effect (80" Radius; +2 1/4) (70 Active Points) | 7 |
| 6u |
6) Chemical Alteration: Transform 1d6 +1 (Major), Improved Target Group (+1/2), Partial Transform (+1/2), Area Of Effect (4" Radius; +1) (60 Active Points) | 6 |
| 5 |
+5 Mental Defense (10 points total) | |
| 42 |
Life Support , Eating: Character only has to eat once per week, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week | |
| 10 |
Power Defense (10 points) | |
| 15 |
Fire to Stun & BOD 4:1: Absorption 6d6 (Energy) (30 Active Points); Limited Phenomena (-1) | |
| 10 |
Seductive Outfit: +20 PRE (20 Active Points); OIF (OIF; -1/2), Conditional Power - Only vs Men Power does not work in Common Circumstances (-1/2) | |
| 4 |
Radio Perception/Transmission (10 Active Points); Conditional Power Team/Emergency Power does not work in Very Common Circumstances (-1), IIF (IIF; -1/4) | |
| 32 |
Detect Energy A Class Of Things 13-, Analyze, Discriminatory, Range, Sense, Targetting Sense | |
| 5 |
Mental Awareness | |
| 5 |
Infrared Perception | |
| 7 |
Bulletproof Spandex: Armor (3 PD/3 ED) (9 Active Points); IIF (IIF; -1/4) | |
| 5 |
Flash Defense (5 points) (Sight Group) | |
| 402 |
Total Powers Cost |
|