| Cost |
Power |
END |
| 56 |
Sonic Tricks: VPP (Power Stunts), 40 base + 16 control cost (60 Active Points); Limited Class Of Powers Available Slightly Limited (-1/4) | |
| 0 |
1) Vibrate thru walls: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Increased Endurance Cost 3x END (-1), Extremely Noisy (-1/4) Real Cost: 12 | 12 |
| 0 |
2) Bubble of Silence: Darkness to Hearing Group 1" radius, Personal Immunity (+1/4) (6 Active Points); Increased Endurance Cost 3x END (-1) Real Cost: 3 | 3 |
| 0 |
3) Hard Sound: Force Field (12 PD) (12 Active Points); Increased Endurance Cost 2x END (-1/2) Real Cost: 8 | 2 |
| 0 |
4) Sonic Propulsion: Flight 15" (30 Active Points); Increased Endurance Cost 2x END (-1/2), No Noncombat Movement (-1/4) Real Cost: 17 | 6 |
| 75 |
Sonics: Multipower, 75-point reserve | |
| 7u |
1) Sonic Blast: Energy Blast 14d6 (vs. PD) (70 Active Points) | 7 |
| 7u |
2) Low-Powered Sonic Blast: Energy Blast 12d6 (vs. PD), Reduced Endurance 1/2 END (+1/4) (75 Active Points) | 3 |
| 6u |
3) Ultrasonic Blast: Energy Blast 10d6 (vs. PD), Armor Piercing (+1/2) (75 Active Points); Beam (-1/4) | 7 |
| 7u |
4) Infrasonic Blast: Energy Blast 10d6 (vs. PD), Explosion (+1/2) (75 Active Points) | 7 |
| 7u |
5) Sonic Cone: Energy Blast 7d6 (vs. PD), Area Of Effect (8" Cone; +1) (70 Active Points) | 7 |
| 7u |
6) Shriekers: Flash 12d6 (Hearing Group), Reduced Endurance 0 END (+1/2), Explosion (+1/2) (72 Active Points) | |
| 7u |
7) Subsonic Blast: Energy Blast 10d6 (vs. ED), Invisible Power Effects (Sight Group; +1/2) (75 Active Points) | 7 |
| 7u |
8) Sonic Shockwave: Energy Blast 8d6 (vs. PD), Double Knockback 2x KB (+3/4) (70 Active Points) | 7 |
| 18 |
Concealed Body Armor: Armor (12 PD/12 ED) (36 Active Points); Activation Roll 14- (-1/2), IIF (-1/4), Real Armor (-1/4) | |
| 15 |
Flash Defense (15 points) (Hearing Group) | |
| 25 |
Sonar Sense: Active Sonar (Concealed (-5 to Hearing PER Roll), Increased Arc of Perception: 360-Degree) | |
| 3 |
Ultrasonic Perception | |
| 6 |
Wrist Radio: High Range Radio Perception (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2) | |
| 253 |
Total Powers Cost |