Character Name: Maser
Alternate Identities: Jason Matthews, Radium
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
28 CON 10 36 28 15-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
23 PRE 10 13 23 14- PRE Attack: 4 1/2d6
10 COM 10 0 10 11-
7 PD 3 4 19 19 PD (12 rPD)
13 ED 6 7 25 25 ED (12 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
14 REC 9 10 14
74 END 56 9 74
45 STUN 32 13 45
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 153 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 26
Spent: 0
Unspent: 26
Base Points: 300
Disad Points: 195
Total Points: 430
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 19
Res. Phys. Defense 12
Energy Defense 25
Res. Energy Defense 12
Mental Defense 0
Power Defense 15
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +4 with Radiation Powers Multipower
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Maser
Alternate Identities: Jason Matthews, Radium
Player Name:
SKILLS
Cost  Name
12 +4 with Radiation Powers Multipower
2 KS: Movies 11-
1 KS: The Superhuman World 8-
2 KS: Television 11-
2 PS: US Soldier 11-
3 Teamwork 14-
22 Total Skills Cost
 
POWERS
Cost  Power END
60 Microwave Powers: Multipower, 60-point reserve
6u
1) Microwave Blast I: Energy Blast 12d6 (vs. ED) (60 Active Points)
6
5u
2) Microwave Blast II: (Total: 60 Active Cost, 55 Real Cost) Energy Blast 9d6 (vs. ED) (Real Cost: 45) plus Drain CON 1d6, Ranged (+1/2) (15 Active Points); Linked (-1/2) (Real Cost: 10)
5
6u
3) Microwave Blast III: Energy Blast 6d6 (vs. ED), No Normal Defense (Safe Enviroment: High Radiation) Standard (+1) (60 Active Points)
6
6u
4) Withering Radiance: Drain CON 4d6, Ranged (+1/2) (60 Active Points)
6
3u
5) Destroy Electronics: Killing Attack - Ranged 2d6 (vs. ED), Area Of Effect (3" Radius; +1) (60 Active Points); Conditional vs Electronics only Power does not work in Very Common Circumstances (-1)
6
6 Heavy Microwave blast: Energy Blast (adds to Radiation Blast I) 4d6 (vs. ED) (20 Active Points); Increased Endurance Cost 5x END (-2), Extra Time Full Phase (-1/2)10
35 Intensely Radiant: Drain CON 1d6, Damage Shield (+1/2), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Continuous (+1) (35 Active Points)
36 Armored Skin: Armor (12 PD/12 ED)
30 Quasi-Energy Form: Energy Damage Reduction, Resistant, 50%
23 Quasi-Energy Form: Life Support , Eating: Character does not eat, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week
20 Post Human: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents
15 Post Human: Power Defense (15 points)
4 Team Radio: Radio Perception/Transmission (Concealed (-5 to PER Roll)) (15 Active Points); Conditional Power Power does not work in Ubiquitous Circumstances (-2), IIF (-1/4), Sense Affected As Hearing and Radio (-1/4)
Notes: Team and Emergency Frequencies Only
255 Total Powers Cost

Character Name: Maser
Alternate Identities: Jason Matthews, Radium
Player Name:
DISADVANTAGES
Cost  Disadvantage
20 Enraged: if teased or taunted about his condition Common, go 11-, recover 11-
20 Hunted: UNTIL 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence
20 Hunted: The Champions 8- (Occasionally), More Powerful, Harshly Punish, Extensive Non-Combat Influence
20 Physical Limitation: Mute Frequently, Fully Impairing
15 Psychological Limitation: Vindictive Common, Strong
10 Psychological Limitation: Hates People Who Talk A Lot Common, Moderate
15 Reputation: wanted and dangerous terrorist Frequently (11-), Extreme
20 Social Limitation: Public Identity (Many Enemies) Jason Matthews Frequently (11-), Severe
10 Susceptibility: to taking BODY 1d6 damage, Instant, Common
10 Physical Limitation: Post Human Body (Infrequently; Greatly Impairing)
30 Hunted: US Army 11- (Frequently), More Powerful, Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find
5 Unluck: 1d6
195 Total Disadvantages Cost
APPEARANCE
Hair Color: None
Eye Color: Glowing
Height: 5' 8"
Weight: 300 lbs
Description:
BACKGROUND
Character created with Hero Designer (version 1.43)